
There’s a fort-building system, which had me quite intrigued in the beginning. Now the strangest part of the game its free-to-play roots. At one stage, the textures failed to load for an area so I had to use the map and outlines of enemies to navigate. This was not only very frustrating, but it was also quite disorientating. Every single time I left an area, that I spent 15 or 20 minutes exploring every inch of, the map would reset. I explored every single inch of the areas until I noticed one major flaw. You can find treasure chests with loot and at the start, I did just that. Each level feels like a rectangle with little to no reason to explore.


The areas on show here all look very nice but that’s where the positives end. Traveling across Novastraia came with plenty of issues. It’s the little things like this that slowly increased my frustration with Torchlight 3. On top of this, my ice golem (which admittedly is massive) would oftentimes cover up loot on the ground meaning I had to walk away for him to follow me, then go back to pick up the loot. The problem here is that my pet and summons would randomly stop targeting enemies and could stand still for the whole battle. By the end of my playthrough, I had a little dragon pet called Rocky and he was a fantastic companion….when he wasn’t standing still. While these seem like some plain pets, you find some unique pets as you explore more of Novastraia. At the start, you pick between 3 pets, a dog, owl, and llama.
#TORCHLIGHT 3 RAILMASTER BUILD SERIES#
The pet system synonymous with the Torchlight series is back and is as good as ever.
#TORCHLIGHT 3 RAILMASTER BUILD FULL#
When the combat is in full swing, I was having some fun and I could see myself enjoying the game with friends but there were too many issues with how the game was laid out and it ultimately ruined my experience.

I focused on single target damage with my ranged weapon, ice abilities for slowing down targets and summoning all sorts of creatures to tank some of the damage for me. You’re given a tonne of abilities to mow down as many enemies as the game can throw at you, and once you have few skill points allocated, you can have some fun here. Torchlight 3 removes this and it takes away some complexity with character builds. Torchlight 2 had attribute points to allocate towards the usual, vitality, strength, etc. However, Echtra Games dumbed the progression down slightly. Each one of these ruins can be used in really interesting ways to synergize with your class’ skills. I chose Coldheart, granting me a slew of ice-related abilities that helped me slow down the enemies so I could keep my distance and volley arrows towards them. When choosing your character, you can choose 1 of 5 runes that are skill trees with some really unique options. One thing about the level progression that I really enjoyed was the rune system. Let’s take the Sharpshooter for example you have ammo that is used with any ranged skill. The Sharpshooter (my choice for this review) is a hunter class that can wield all sorts of ranged weapons.Įach class has its own ‘mana bar’. The Duskmage uses the power of light and dark magic to disintegrate their foes. The Forged is your typical melee-focused tank with a gun attached to his chest. The Railmaster is a damage focused melee class but the twist here is that his pet is a train. You start by picking 1 of 4 classes, all of which are some form of an arch-type. Similar to other giants in the genre, Torchlight 3 is presented in an isometric, attacking and moving with your mouse and using the number keys to unleash your skills on the unfortunate enemies around you. For people interested in the lore of Torchlight, there is a fair bit of dialogue when given quests and you can find audio logs that conveniently play as you travel around the world. The intro lasts a mere 5 minutes before you can hack and slash your way through endless waves of enemies.

For me, ARPGs are at their best when the story, dialogue, and cutscenes are kept to a minimum and this game does just that.
